![]() ![]() For some things, the game includes a fairly large amount of art, while for others you'll find that your selection is rather limited. With RPG Maker's shift to fully unique 3D models for everything, it's taken away your ability to create all of this custom content since there isn't any easy way to either create or get 3D models into the game. Though the last game was in 3D, much of the game's content was based around more generic models that relied on their texture sets to describe the details, which allowed for a large amount of customization as you could import images and such to customize the game all you wanted. RPG Maker 3's move to fully unique 3D models and set pieces brings with it a bit of a tradeoff. It certainly would have helped decrease the learning curve since you could essentially "mess up" and the game would prompt you to fill in the blanks. It would be nice, and definitely helpful, to be able to create a class or some such when you need one if you hadn't already. There aren't cascading menus that let you create a sub-type if you haven't already done so you can only load up what you've already created. Likewise, you might need to have created a piece of a dungeon or trap type before you can use them somewhere else. One piece of character creation may require another, but it might take you a while to learn this. Part of the problem is that it takes a while before you learn the order that things must be created if you're starting from scratch. It throws menu after menu after menu at you, and while this is great in terms of how much control you have over every nook and cranny of your world and the rule set and creatures therein, you're still working against the incredibly long learning curve in order to craft your vision. The game has a very steep learning curve. One problem has to do with accessibility. The theory behind the series is great, and while it does some of it well, there are still many aspects of the series that aren't quite "there" yet. You can create the world, the character classes, weapon types, characters, dungeons, monsters. The point here is that you can create whatever you want, within the confines of the assets that you're given at least. RPG Maker isn't a game as much as it is a toolset. Err, you could have used RPG Maker 1 or 2 as well, but now the series has made its move to glorious 3D on the PlayStation 2. Have you ever wanted to make your own game? The obvious answer to this is yes, and we have proof in 1,426,725 daily emails where someone wants to see their "brilliant idea" implemented into a game. ![]()
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