Anybody have any knowledge on whether this is doable?Īlmost everything is possible (apart from hardcoded stuff and sound/music), just check my tutorials: I'd like to add Sanctuary and Inferno if its possible using Heroes 6 creature models. i just noticed u can give any anim set to any Skeleton mesh, so can give the healing sister Skeleton the animations of warden for example so the sister can actually walk and it even Looks decent, not this makes some interesting Combos possible and i have some question to more experienced People.Įxample: i want to create a new unit based of the warefare unit, the healing sister but she cant walk, now i give her another animset which has a walk Animation but now she is missing her old idle Animation, is it possible in any way to make this work?Įdit: solved Problem u cant really use other animations on existing meshes so well but u can create new animations sequences on existing amimation files if u do some exercices with a 3d modeling Software, ill create a new unit for H7 at some Point based on the healing sister warfare unit but idk when ill finish that The only thing you sadly cannot do is new sounds/music. You can do even brand new town (as I did). All "new" units, artefacts, heroes, spells, skills are just copy/edit of the original ones and then linked in the map properties or H7config.upk So it is possible to have "new" stuff in the game if done by editing old archetypes right? f.e i copy a old spell and make a totally new entry in the config.upk where all spells are listes under "pool" (is this pool used for skirmish maps?) and there i link my copied "new" archetype spell, will it Show in Magic guilds and arcane shrine now if if i do all linking required? i have the same question for hereos or wont this work and im binded to just edit old spells and hereos archetypes without copying These base files?Įxactly - this is what I did with my project. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link The Shadows Over Ashan (H7 community DLC) And ofc dont forget to use a reference in the H7Config.upk (you can also manualy link the new spell in town magic guild, hero spellbook or in a shrine). So if you want new spell just replace the old one. You cannot add "new" things to Heroes - you always have to copy something already existing and than change it (edit it). I think it is more important for FPS games than TBS like Heroes. Well I do not know what exactly this capsule does but I also didnt change it and everything is working fine. Do you know what the target capsule radius value in the the creature.upk does? ive changed some small creatures to 1x1 from 2.2, is it important to Change it? from my Observation no.Īnd when i add hereos or spells to the game, i usually replace them but what happens when i add totally new hereos or spells to the game data? will this work? will they Show in the hero selection Screen and be shown in Magic guilds in aracne shrines on skirmish maps?
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